These computer-controlled bots do their best to interact like their human counterparts, and there is some variety in movement and strategy amongst them. At the end of each tier they fight a boss who is usually a touch more crafty than the other characters, who are modeled in many different ways but possess essentially similar skill sets. In this mode, players progress through various tiers consisting of several levels apiece. Rather, it is a primer to prepare one for the multiplayer experience. The single player aspect of Quake III is not the focus of the game. Your death will be an unfortunate but repetitive experience, and its only real hindrance is keeping you from killing others, which as previously stated, is the whole point of your Quake III existence. The goal of the game is violently simple: kill others. Quake III Arena is a first person shooter that thrusts you into a competition against other warriors armed with the same weapons and abilities as you. This particular manifestation of Quake mainly focuses on the game mode previously maligned to secondary status in the world of first person shooters: deathmatch. Not surprisingly, this plot doesn't have much to do with the game, other than give it a very loose string to tie all of the design elements and themes together. Such is the storyline behind Quake III Arena for the Dreamcast. And they also have the power to pluck fighters from anywhere out of time, throwing them into the fray at their wicked will and leisure. They have the ability to bring crushed, mangled, and exploded combatants back from the dead, in perfect health, so that they might be crushed, mangled, and exploded all over again. Their lust for a pure blood sport with a heavy emphasis on the blood has pushed this mysterious race to construct the Eternal Arena, a massive coliseum of smaller arenas designed for maximum carnage and efficient blood drainage. Abandon all hope, ye who enter the wretched halls of the Vadrigar.
0 Comments
Leave a Reply. |